by Delta V, last updated 16 Sep 2020 12:48

Rewound: A review of Life Is Strange (Sable Phoenix - 16 Mar 2016 22:24, updated 18 Mar 2016 05:31)

"I would give anything to be able to go back and do it differently."

The Time I Discovered My Inner Completionist Hates Me: Metroid Other M (KitaSaturnyne - 03 Mar 2016 02:01, updated 13 Mar 2016 19:00)

Few titles in the pantheon of video games are as highly polarizing as 2010's Metroid: Other M. Many in the fandom were split into factions, with some reviling the game for its terrible execution and others defending every aspect of the game's design. Reviews are only words however, and as the saying goes, reading about Rome is not nearly the same thing as going there.

"Sure I Like Hurting Other People!": Hotline Miami and the Paradox of Justified Violence (osbornep - 02 Jun 2014 04:06, updated 02 Jun 2014 04:06)

In the discussion over highly enjoyable-yet-confusing-as-all-hell Hotline Miami, there seem to be two distinct recurring narratives: According to the first, Hotline Miami is indeed largely another post-Bioshock game, holding the player accountable for actions his avatar must take simply in order to complete the game.1 According to the second, Hotline Miami challenges the very idea of a game narrative; the critique of game violence is there, to be sure, but the game is largely making the case for the ludologist's approach to games and systems.2 But I'm increasingly convinced that Hotline Miami isn't primarily critique of either game violence or game narrative, and I think that seeing the game in this way might tie together a lot of the disparate threads left dangling by existing interpretations.

Casting Off The Shackles Of Mass Effect 3 (KitaSaturnyne - 26 Jun 2013 20:52, updated 10 Aug 2013 18:05)

One night, I had a dream. In this dream, I had been bound to the floor by shackles on each of my limbs. Two men were holding me down, as if to further ensure that I would never escape. There was nowhere for me to go, and it was clear that struggling for freedom was futile.

Schrödinger's Game (Fapmaster5000 - 03 Apr 2013 06:42, updated 03 Apr 2013 06:42)

I recently completed Bioshock: Infinite, and found myself contemplating what has been certainly the most interesting game of 2013, and perhaps since the Great Disaster of 2012. Upon completion, I found myself mostly satisfied, then, as I prodded it, increasingly irritated, and then, after a night's rest, relatively settled.

A Thousand Deaths (Delta V - 13 Feb 2013 16:32, updated 14 Sep 2020 17:42)


MoMA Says Games Are Art, Bitches! (CulturalGeekGirl - 29 Nov 2012 20:10, updated 17 Jan 2013 22:30)

Updated: Now with 100% More John Hodgman.

Shepard, Pratchett, and the dream of the reasonable man. (CulturalGeekGirl - 26 Nov 2012 01:16, updated 26 Nov 2012 01:21)

Ah, a Pratchett story. There's something so satisfying about 'em… especially the Ankh Morpork ones. Surrounded by chaos and strife, one reasonable man slightly out of his depth tries to get by, hoping to make everything work out sensibly. In the end he succeeds, the threat of destruction fades, and the world is a marginally more reasonable and tidy place.

Ancient Enmity: The Door Is Closed. (jbauck - 04 Nov 2012 23:55, updated 09 Nov 2012 02:30)

The Miracle of Sound review of Medal of Honor: Warfighter has plenty of scathing things to say about the intricate door-breaching mechanic – including a rocking ode called “Medal of Honor: Doorfighter” to highlight the ubiquity of door-breaking shenanigans in the game. A simple google-search reveals that Medal of Honor: Warfighter does, indeed, include comprehensive door-breaching options: kick, tomahawk, crowbar, shotgun, door knob charge, flex linear charge, and sheet charge.

Maxwell's Demon (Delta V - 19 Aug 2012 19:19, updated 22 Aug 2012 12:43)

page 1 of 3123next »

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License